Thursday, August 9, 2007

Day four of SIGGRAPH

We headed back to the convention center at 8:00 for our first session. This one titled "Digital Art Techniques". It discussed the merging of computer science and art. The first part was present by Kenneth Huff, an artist who uses digital tools to create super high quality prints and animations. Some fantastic images and a good overview of his approach and techniques.

The second and third parts covered VJaying and the technical and artistic issues with live performances. Some very nice visuals in this one. I particularly liked the visualizations generated as a backdrop, as a concert pianist gave a performance, by using data from his EEG.

The last part was all about interactive art installations some very interesting ideas there.

The second session for the day was on interactive technologies. Lots of discussion on touch technologies (like Microsoft's surface) and the issues with gesture based devices, accuracy and user interfaces.

Some very interesting demos by a Microsoft researcher. I really liked the one that projected a game screen onto a table top. In the game you got to drive little micro-machine dune buggies around. Also above the table was a 3D camera. If you added things to the table (like hills made out of folded cardboard or your hand) the3D camera would add them as terrain to the game and your buggies would then drive over them or ramp off them. Very cool demo.

There was also a presentation by a guy from the company that makes interactive whiteboards on some of their technology and some of the giant wall sized installations they have done.

Tonight is the SIGGRAPH reception. Should be good.

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